Hi~ So recently, I've been playing my career mode on F1C in the 2001 season. I realised that the AI's setup causes them to be too slow on the straights, peaking 301kph while my setup enables me to reach 340kph. Hence, after going to the SeasonData Circuits United_States 2001_Indianapolis 2001_Indianapolis.gdb file, I realised that the AI setups were copied from a file called 'United States.svm'. Here is the gdb file extract: SettingsFolder = United States SettingsCopy = Grip.svm SettingsCopy = United States.svm SettingsAI = United States.svm Qualify Laptime = 72.252 Race Laptime = 76.294 Having changed the setup for Hockenheim successfully earlier in the season, I decided I would do the same: to copy my own setup and paste it into this 'United States.svm' file. After that, I re-launched F1C, and watched the AI drive. However, they did not seem to have their setups changed, still peaking at barely 300kph. Can anyone tell me what's wrong? F1 Challenge 99 02 - Nascar 2002 Mod. Recorded Bt Bandicam. Details Mod: Nascar 2002 JG Track: Daytona Night Laps: 10 Sorry By Driving, I not have Many skills in Keyboard. If this was where the review stopped, I'd say that unless your frame rate really stunk last year, you probably aren't getting a lot for your money THIS year. However, I have to turn to what most PC simulation racers find important: multiplayer. If you have followed this series at all, you know that the game's multiplayer support has been a cruel joke. After playing full grids in Grand Prix Legends and Papayrus' NASCAR 2003 (and previous versions), not having a workable F1 Multiplayer title was just awful. And the previous efforts from EA were indeed laughable. ![]() The cars warped all over the place with lag, adding another driver to the game would often ruin it for everyone, and the thing was just generally unplayable outside of a LAN environment. This year, EA integrates with Gamespy from WITHIN the game, and have solved bandwidth issues by lowering the amount of data that the each client has to be able to receive from the host. This allows for larger fields. (I think 8 players is still all I'd want to risk on most broadband connections, but that's a lot better than the 2-3 in previous years' versions). The warping is still there a bit, but is not as bad. Also, the game checks for mismatched EXE files so that people who have patched their game with cracks can be found out. The only problem is, it seems that any number of people have used the NO-CD patch that allows you to finally put your copy of the original CD on the shelf. This doesn't affect gameplay at all, but now you can't tell the difference between a cheater and just someone who is tired of having to insert their CD everytime they play. Every game I joined told me my EXE was mismatched, and I double and triple checked to ensure there were no patches or updates from EA. A quick chat online revealed that it was indeed the No-CD style of patch that was causing the mismatch. You also cannot chat in multiplayer while you're on the track, not even with hotkey combinations that would send predefined messages like 'Pitting' to everyone else. You can set the rules for your online game, forcing everyone to drive with all aids off, for instance. However, some people online should perhaps know that traction control *IS* realistic and used in every F1 team, as well as auto-shifting, at least for upshifts. I have had a few really sweet races online with little lag or other online hiccups to disturb me, and the replay captured it all (see images accompanying the review). Chromium os usb image. Finally, the game is definitely customizable. Last year's title saw award winning mods like the GT-R mod, the Le Mans mod and the Ferrari 360 series mod. ![]() Other tracks (even my beloved Laguna Seca) have been created or converted and put into the game. Setups, paint schemes, and custom carsets are all out there for the taking, and now with online multiplayer finally a viable option, this is a no-brainer purchase for any F1 fan wanting online action to at least become doable, even though it still falls short of Sierra's NASCAR series and Grand Prix Legends in this regard. If you're a casual driver and you're considering picking this up, ask yourself how much time you wish to spend on the game. You'll get out of this game what you put into it. You can't just pop it in and say 'race' and expect everything to be great the first time out. Most likely the AI will dust you off, and you'll probably spin your car every time you lift and turn in a slow corner, thanks to bad default setups. You will have to spend some time practicing and tweaking your opponents, your car handling, and your realism settings to find the right spot for you.
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